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Asphodellife

12
Posts
1
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27
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A member registered Aug 18, 2016

Recent community posts

At this rate, soon we don't need MAME anymore! Great stuff. Bought.

Very looking forward to this one; waited years for a good sequel!

One thing though: I really hope the energy depletion model will be used (like in Vampire - Phantomas 2) and not the instant death that is used now.

 Great stuff!

I'm usually not a fan of puzzlers, but this one looks very good with very nice music too!

These 'NTSC speed' options are very welcome! May I ask what made you decide to add this to all your titles? 

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I do hope it will have the energy depletion model like Vampire; it's instant death now :)) . Btw if you want some 'box art' at some point; let me know.

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Going the 'Return to Monkey Island ' route so to speak :). Nice.  I think I got a bit confused though. I thought this was going to be 'simply' a conversion of the ZX Spectrum game 'Phantomas Tales 4 Severin Sewers' (with the sprite being swapped for the C64 one). But your game looks far different (and better !). Really looking forward to this. Hopefully it will be a very nice (big) map, like Vampire (for me to draw ofcourse:) ). 

With the recent release of the ZX Spectrum version, I wondered if we ever would get it for C64 as I played Vampire (Phantomas 2) to death back in the day. And it even has the 'alternative' C64 sprite! Very Cool! was hoping for a sequel on C64 since Phantomas: Saga Infinity was released for MSX in 2006 (doesn't that make this part IV?).

So the hammer is now like the Chainsaw in Maniac Mansion? :))

This looks fantastic!  With the Scorpion Engine still in development, I hope things like bob / sprite scaling and zooming will be introduced as well as things like 'rope physics'. I discussed this over at BitBeamCannon, and they will probably look into it. Back to topic; hopefully CDDA tracks will be supported in the future, as this really screams a CD32 version; its that good!

Also, is a chance there will also be a version after this based on the MSX release of 'Vampire Killer'?  I always preferred that one over CastleVania on NES; it's got a bit more exploring. 

Awesome job!

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Could the faster scroll speed not be done using CRT format, or even using REU ? (New Rally-X for example) 

Just played this for the first time! Looks and feels marvellous!  One thing though: When pressing 'up' and 'fire-for-up' simultaneously nothing happens. This was also the case with Sam's Journey and some other titles. In practice I use an (Xbox) controller with Vice and a fire button to jump / go up.  It happens often that both are pressed during play,  but then jump does not register. 

Also (and I don't know yet if there is a reason for it later on for some extra weapon), but could fire be simply pressed without having to press it again for slashing?

Other than that, this looks fantastic!

This, ofcourse, is awesome!  On a personal level I would prefer MSX2's 'Vampire Killer'  over the game-layout of ' CastleVania'  though. But hey some people are never satisfied.. Anyways, Looks brilliant already!  :)