At this rate, soon we don't need MAME anymore! Great stuff. Bought.
Asphodellife
Recent community posts
Going the 'Return to Monkey Island ' route so to speak :). Nice. I think I got a bit confused though. I thought this was going to be 'simply' a conversion of the ZX Spectrum game 'Phantomas Tales 4 Severin Sewers' (with the sprite being swapped for the C64 one). But your game looks far different (and better !). Really looking forward to this. Hopefully it will be a very nice (big) map, like Vampire (for me to draw ofcourse:) ).
With the recent release of the ZX Spectrum version, I wondered if we ever would get it for C64 as I played Vampire (Phantomas 2) to death back in the day. And it even has the 'alternative' C64 sprite! Very Cool! was hoping for a sequel on C64 since Phantomas: Saga Infinity was released for MSX in 2006 (doesn't that make this part IV?).
This looks fantastic! With the Scorpion Engine still in development, I hope things like bob / sprite scaling and zooming will be introduced as well as things like 'rope physics'. I discussed this over at BitBeamCannon, and they will probably look into it. Back to topic; hopefully CDDA tracks will be supported in the future, as this really screams a CD32 version; its that good!
Also, is a chance there will also be a version after this based on the MSX release of 'Vampire Killer'? I always preferred that one over CastleVania on NES; it's got a bit more exploring.
Awesome job!
Just played this for the first time! Looks and feels marvellous! One thing though: When pressing 'up' and 'fire-for-up' simultaneously nothing happens. This was also the case with Sam's Journey and some other titles. In practice I use an (Xbox) controller with Vice and a fire button to jump / go up. It happens often that both are pressed during play, but then jump does not register.
Also (and I don't know yet if there is a reason for it later on for some extra weapon), but could fire be simply pressed without having to press it again for slashing?
Other than that, this looks fantastic!